Since there was still about a half-day's light remaining and we could see the rival ship approaching, we set into the swamp in search of the source of the frog-men and whatever other evils were invading the area. Eventually we came to a swamp-river that was too wide to cross on foot, but we found a raft and a gnome named Old Tiberius sleeping on it. Old Tiberius seemed to be a few cards short of a full deck from breathing in swamp gas over the years, but he had the raft and knew the area well. He agreed to take the group up river in exchange for Lapu-Lapu's gem trinket (it appeared to everyone else as a simple black rock, no one understood why Lapu-Lapu didn't want to part with it) which Tiberius stuck into the socket of his missing eye.
After a while we encountered some aggressive (and likely non-native) swamp flora on the river - plants called "screamers" that let out a nasty whine when hit with fire, and pods with tentacles that spit poisonous spores. We were able to take them down in part thanks to a very nice ricocheting knife throw by Lebienne and some magical taunts by Hubert that made one of the pods remember its days of being bullied in high school. At one point Phobos flubbed one of his fireball shots and lit a corner of the raft on fire; fortunately he also had the ability to manipulate water and just quickly doused it with river water.
Old Tiberius eventually dropped us off back on land and as we went further into the swamp we discovered an ancient stone ziggurat pyramid. Lebienne scouted and saw a bigger army of frog-men in front of it in some kind of prayer ceremony. There were some feathered creatures patrolling the area, but Lebienne learned their movement pattern and the group snuck past them into the pyramid.
We went down a long narrow hallway and reached a large circular temple room. Lapu-Lapu started toward a plate of jewels but stepped on a floor trigger - this caused a giant Indiana-Jones-style boulder to seal the entrance we came through, and poisonous gas started seeping into the room. Phobos grabbed a spear from one of the two stone statues in the room and determined that these spears could be inserted into the stone altar in the center of the room to create a sort of donkey wheel. Phobos and Lapu Lapu started turning the wheel which slowed the poison gas and spun an entire outer floor ring of the room. Lebienne then spied a newly revealed lever (on her way to the plate of gems) which stopped the gas completely.
The group kept shifting the room until a door opened again, but behind it was the same ghostly pale woman with dark hair that we saw floating over the ship in our first adventure. She muttered something about us being shepherds futilely attempting to protect some flock, and then she opened a pit in the middle of the room that was filled with fire. Out of it she summoned a Gibbering Mouther - an abomination of hundreds of mouths with nasty teeth screaming horror and obscenities.
Lebienne was closest to the pale woman, who she tried to stab but only hit air. She then took on the mouther but was tragically swallowed whole by it.
The battle with the mouther was fierce; its screams could affect enemies psychologically. Lapu Lapu was blinded and petrified because the mouther convinced him they were also under attack by the green dragon that terrorized his homeland. Hubert gave us a powerful attack-advantage against it by casting a spell (Faerie Fire? I'm noting this because it seems essential against large enemies). Finally after weakening it with fire and arrows, Typhon invoked a powerful thunder-wave and silenced the mouther for good.
Lebienne's lifeless corpse was spit out when the monstrosity died. Lapu Lapu thought she would appreciate the gesture of taking her loot, even though she was covered in mouther remains. When he started searching her body however, her eyes opened, glowing red, and she grabbed his throat...
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